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Event Node

Behavior Tree Editor

Unity

Description

The event node runs a UnityEvent. The node always returns success unless the event is null in which case the return is failure. The node has no children.

Fields/Buttons

Target Event (UnityEvent) - The event that will be run when the node is activated.

Pipeline

Adding The Node:

Right click in the graph view of the behavior tree, select “EventNode” from the Node Menu.

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