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Null GameObject Check Node

Behavior Tree Editor

Unity

Description

The null gameobject check node takes a gameobject reference. If the gameobject is null the node returns success, otherwise the return is failure. The node has no children.

Fields/Buttons

Target GameObject (GameObject Reference) - The gameobject reference that will be checked for a null value.

Pipeline

Adding The Node:

Right click in the graph view of the behavior tree, select “NullGameObjectCheck” from the Node Menu.

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