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KAELAN sIMPSON
Description
The null gameobject check node takes a gameobject reference. If the gameobject is null the node returns success, otherwise the return is failure. The node has no children.
Fields/Buttons
Target GameObject (GameObject Reference) - The gameobject reference that will be checked for a null value.
Pipeline
Adding The Node:
Right click in the graph view of the behavior tree, select “NullGameObjectCheck” from the Node Menu.
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