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Null Transform Check Node

Behavior Tree Editor

Unity

Description

The null transform check node takes a transform reference. If the transform is null the node returns success, otherwise the return is failure. The node has no children.

Fields/Buttons

Target Transform (Transform Reference) - The transform reference that will be checked for a null value.

Pipeline

Adding The Node:

Right click in the graph view of the behavior tree, select “NullTransformCheck” from the Node Menu.

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